An immortal mystical creature made of psychic energy and various strands of genetic potential. Mostly, Mew is like having a lively cat-dog that flies and looks like an adorable mouse. It doesn't tend to glow here because it's learned not to, but it does fly and vanish on whim. He feeds it candy, it's favorite being konpeito, and it otherwise eats and sustains as a normal pet with he and Yijeong. Powerful but uses its powers for pranks and stealing food it wants or neat new objects.
squirtle
The first card Jeup could train with properly, Squirtle doesn't tend to like sticking around much when there's no use for him. Can pump water out with enough force to knock a grown man aside but tends to tire himself out pretty quickly. If he's not training and gets summoned, this Squirtle card tends to just crawl into his shell and spit water at Jeup for disturbing him.
focus band
The way Jeup made it through school and studying. He puts on the band and can focus himself through to finish anything he wants: any task at hand that is due to exhaust him is made much easier with being able to focus his mind and stamina into something more sure. Constant use has made his stamina more pronounced to adjust to his physical nature but the band still helps when he has to learn something complicated because, well... it's hard.
psychic energy
Used to help communication with the summons that do not speak as people, Jeup channels pure psychic energy to harness a kind of telepathy that he can use at will. If he took in more energy he could expand his gift but, really, being able to communicate with his summons is more than good enough. He heard Yijeong's ex's inner thoughts once and it was not a thing he wants to do again.
boar umbra
The boar empowers Jeup to be three times stronger than he normally would be, putting him at the low end of superhuman strength; he can press roughly a ton of weight without worry and endure force blows far worse than he should survive from. Should a blow be strong enough to harm him the boar spirit would absorb it and perish from him instead of his own body taking any physical harm.
healing salve
An ointment Jeup can use to close wounds, heal burns and surface injuries and even protect the skin from further damage for a few days. Incredibly useful against fighting fires; with the oinment on he can rush into a burning building and worry less about what damages might be done.
lightning prowess
The ability to conjure and control lightning, Jeup hasn't fully mastered it enough to make or dismiss storms at a will but he can make arcs of lightning spark off his body far enough to keep himself protected from a distance. He is also capable of harnessing the lightning to increase his speed, reflexes and his agility which are where it comes in most useful, really.
cards in use
When Jeup is using a summon off a card the card itself remains blank wherever it lands. If damaged in any way the summon cannot be returned to its original place and, therefore, exists as its own entity completely. He has roughly a full day of connection with his summons which allows for some basic influence but not total control; after that, they tend to do as they please and as they please alone but can be returned to their original blank card.
blue-eyes white dragon
He's gotten in trouble a few times for it but the dragon is the coolest transporation for him and Yijeong there is, really, and mostly travels in ways people can't notice without looking. It's large enough to seem like a plane taking off and comes with a nature that allows riders it respects to be able to sit atop it without falling off. Anything else, Jeup hasn't tried with it.
fairy cheer girl
She was just fun, really, and a way to help combined stamina when Jeup and Yijeong couldn't make it through something. She was a useful friend when they started streaming by working behind the camera for them and cheering them on, so Jeup keeps her nice and safe these days as a thanks.
castle walls
A spell card that Jeup has used to fortify himself further when the going gets tough. Kept in his wallet as a just-in-case kind of protocol, the card can allow Jeup to withstand quick forces when in dangerous situations; it's good enough to help him survive a collapsing roof on top of the gift of the boar that encompasses him regularly.
dark magician girl
One of the few other fighting training cards Jeup has used, she, unlike Squirtle, likes existing outside of the training rooms. Jeup brings her out sometimes when they have spare chicken around just so there's a nice moment for her that isn't a fight and casting magic just for practice. They get along, thankfully.
teleport The ability to teleport in flash steps and remote locations, allowing for the transition between even dimensional planes without pause. Jeup could only bring basic clothing along with him on these teleportations until a few years of use on; he could still only bring things touching his person.
shapeshifting
The best way to accomplish missions in secret, and to conduct meetings, Jeup began to shapeshift and absorbed the gift as permanent just to make sure it would linger whenever he needed to.
twisted twin
Used in battle to create a decoy version of himself, or to scout missions properly. Aware of how easily he still Could die despite his gifts, Jeup uses the Desolate Twins to create versions of himself that can be put at risk.
enhancement
Jeup has continued to fortify himself against harm, now increased to a combined total of 12 times his normal capacity; he is well beyond superhuman in every way, durable and strong enoug to accomplish most superhuman tasks.
portals
Jeup can open portals to mass teleport, allowing him to create fields of movement for missions and attack patterns that would move hundreds at once. The spell is hard to maintain with his other, so still touched on by the card instead.
paladin
Jeup can take on the form of a Eorzean Paladin: this grants him armor, weaponry, and the capacity to conjure holy magic and light as he protects and defends those around himself. It's a final fantasy game brought to life, and Jeup gets to be the hero.
bahamut
The King of Dragons as a summon, Jeup can create and control a Bahamut in the flesh. Bahamut is a tough one and usually ends up destroying more than he saves, so he's useful only in large fights in open spaces.
ninja
Like the Paladin, Jeup conjures himself into the talents, skills and wears of a video game ninja — an advanced category of thief in its genre — allowing him super speed, darkness control and the ability to teleport more rapidly than ever before. He's more fond of this form than the Paladin, on solo missions or hunts.
sailor moon
The essence of a Sailor Scout allows Jeup the ability to access both moon powers and moon magic with the aided benefit of all her miscellaneous spells and uses including an ability to purify with a touch of light.
moonsilver spear
A lunar weapon that compoundly enhances Jeup's capabilities by four and, with each strike conjures a warrior angel to help him fight whatever foes he is standing against.
phoenix blade
A simple blade that, when broken, can be repaired after there has been two deaths on the field of battle already. It's a difficult thing to use, but its ability to swipe fire before itself helps.
Excalibur
A sword that empowers its user so much that if it is broken or taken from their hands, it leaves in their skin the ability to be impervious to all forms of harm no matter the strength of the foe.
Infinity Gauntlet
An item that elevates the wearer to god-like proportions and strengths, the Gauntlet is fully equipped with its stones and allows Jeup a quick control over even the most difficult to control situations. It is his deus ex machina.
One-Man-Army
Punisher's arsenal gives Jeup full ablity to conjure just about any weapon he can imagine that's used for warfare. As long as one man can use it, it's in the card, somewhere. This makes it an easier to carry duffel bag full of war and carnage.
Captain's Shield
An unbreakable shield that is agile enough to give Jeup a leg up on use under any circumstances.
Maul Saber
A lightsaber whose use fits into Jeup's fighting style best; a polearm that can cut through anything, functioning as effortlessly as the lightsabers of Star Wars fame just without Jeup being a Darth lord.
blackbird
Based on a Lockheed SR-17 Blackbird fighter jet, the Blackbird is Jeup's go-to vehicle for transportation. Incapable of being traced by anyone in existence, it can enter stealth mode, manages hyper space travel and is equipped with technology for advanced weaponry, censors and Cerebro itself.
quinjet
A smaller fighter jet only capable of carrying up to three or four people in its weight, the agile aircraft is not stealth but manages heavier firepower on a mass scale. It's sufficient enough to subdue a god on its own through pressure and weaponry alone.